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Imperialism 2 video game
Imperialism 2 video game




imperialism 2 video game

Video games production networks: Value capture, power relations and embeddedness. Digital platforms, imperialism and political culture. International Communication Gazette, 80(1), 30– 59. The political economy of Chinese internet companies: Financialization, concentration, and capitalization. Triplec: Communication, Capitalism & Critique, 13(2), 223– 247. What is platform governance? Information, Communication & Society, 22(6), 854– 871. (Eds.), Appified: Culture in the age of apps (pp. Exodus international: Banned apps, app stores, and the politics of visibility. United we stand: Platforms, tools and innovation with the unity game engine. Essential facts about the Canadian video game industry.

IMPERIALISM 2 VIDEO GAME SOFTWARE

University of Toronto Press.Įntertainment Software Association of Canada. Canadian content: Culture and the quest for nationhood.

imperialism 2 video game

University of Minnesota Press.Įdwardson, R. Games of empire: Global capitalism and video games.

imperialism 2 video game

Mobile Media & Communication, 3(1), 125– 144.ĭyer-Witheford, N., De Peuter, G. Choosing the right app: An exploratory perspective on heuristic decision processes for smartphone app selection. Multi-situated app studies: Methods and propositions.

imperialism 2 video game

J., Gerlitz, C., Helmond, A., Tkacz, N., van der Vlist, F. (Ed.), Audio-visual industries and diversity: Economics and policies in the digital era (pp. Cultural policy in the time of digital disruption: The case of creative Canada. Social media entertainment: The new intersection of Hollywood and Silicon Valley. International Journal of Cultural Policy, 20(4), 365– 382.Ĭunningham, S., Craig, D. Cultural globalization and the dominance of the American film industry: Cultural policies, national film industries, and transnational film. International Journal of Communication, 12, 2751– 2772.Ĭrane, D. Making implicit methods explicit: Trade press analysis in the political economy of communication. (Ed.), Mediascapes: New patterns in Canadian communication (pp. (Ed.), Global game industries and cultural policy (pp. Globalizing the Chinese online game industry: From incubation and hybridization to structural expansion in the past two decades. The MAPL system-Defining a Canadian song. University of Chicago Press.Ĭanadian Radio-Television and Telecommunications Commission. (Eds.), The changing frontier rethinking science and innovation policy (pp. Economic value creation in mobile applications. Oxford University Press.īirkinbine, B., Gomez, R., Wasko, J. (Eds.), Digital dominance: The power of Google, Amazon, Facebook, and Apple (pp. The evolution of digital dominance: How and why we got to GAFA. Our results, however, point toward the US digital dominance and, therefore, we suggest the notion of app imperialism to signal the continuation, if not reinforcement of existing instances of economic inequalities and imperialism.īarwise, T. Given Canada’s vibrant game industry one would expect Canadian developers to have a sizable economic footprint in the burgeoning app economy. Through a combination of financial and institutional analysis, we ask if Canadian game app developers are effective in generating revenue within their own national App Store. App stores are situated in a complex ecosystem of markets, infrastructures, and governance models that the disparate fields of business studies, critical political economy of communications, and platform studies have begun to catalog. To investigate if platformization leads to the geographical redistribution of capital and power, we draw on the Canadian instance of Apple’s iOS App Store as a case study. To critically engage with the political economy of platformization, this article builds on the concepts of platform capitalism and platform imperialism to situate platforms within wider historical, economic, and spatial trajectories.






Imperialism 2 video game